Voxel Terrain

Voxel Terrain, also known as Legacy Terrain or Cubic Terrain, was a major Roblox feature introduced in 2011 which allowed users to build, generate, and add large amounts of cubical parts consisting of voxels, with little to no lag. These parts came in a wide variety of different materials and shapes, and could be used in many different ways. Unlike modern terrain, it could be used not only for environments but also for buildings, as it would remain in its cuboid shape, similar to other Stamper Tool parts.

Voxel Terrain was different from the regular Roblox parts in that they were optimized for use in large, expansive worlds and for quick generation, and also in that they worked with physics differently. The feature was a part of two other releases from the 2010-2012 era of Roblox, and helped move the game in a different direction. Voxel terrain did not use gravity and was permanently anchored. Rockets did not affect it, but it could be destroyed or transformed into other terrain parts (cube - ramp) via explosives.

It could be edited in a way similar to the modern day smooth terrain. Craters could be formed, or spheres could be raised out of the ground. The sizes of these could be changed. You could also click to generate new terrain, and elevated terrain could easily be flattened to certain degrees. Lasers could also carve tunnels.

History
Voxel terrain was first announced at the 2011 Roblox Rally. Here, developers Simon Kozlov (Gemlocker) and Ben Deckinga (bjdeck) showcased the terrain. It seems it was originally made to bypass the problems that arose with places being too small, or not being able to have enough parts. The 2011 update also introduced the terrain editor to Roblox Studio.

Voxel Terrain was removed on January 1, 2017, replaced by a new technology called Smooth Terrain, after 5 years since introduction. Smooth terrain kept some of the same terrain types as the original, but also scrapped some and introduced a few new ones.

Types
It could be placed down as a block, vertical ramp, corner, inverse corner, or horizontal wedge. It also had the following types.


 * Water
 * Aluminum
 * Asphalt
 * Blue Plastic
 * Red Plastic
 * Cement
 * Cinder Block
 * Gold
 * Granite
 * Gravel
 * Iron
 * Log
 * MegaBrick
 * MegaGrass
 * MegaSand
 * Plank
 * Stone Block

Trivia

 * The stamper tool's gravel image is a different texture then when it is placed down.
 * There is an unused granite terrain block.