Tony's Team Fortress 2

Tony's Team Fortress 2 is a Roblox game made by Tonyface. It is a recreation of Team Fortress 2, albeit with only one map and one gamemode.

Content
The game has 9 classes like regular TF2, being Scout, Sniper, Spy, Soldier, Engineer, Heavy, Demoman, Medic, and Pyro. There is only one map, being 2fort, and the objective is to capture the enemy team’s flag.

Unique functions
The game only allows 8 players, which is odd considering the Valve game’s 20v20 gameplay. This is likely because the max player amount back in 2008 was 30 players using a Mega Server, a predecessor of VIP servers.

The engineer cannot build his buildings using a PDA like in the game, he has to go in front of his teams base and locate a sphere that is a sentry, a dispenser which is a elongated brick, and teleporters that are flat plates. The player can then place them down elsewhere, however this feature appears broken.

It is possible to have multiple weapons from different classes other than your own by stepping on multiple class weapon sets while still in your team’s spawn room, this is more of a glitch however.

Most of the weapons also use meshes, such as the Shotgun, which also rather oversized.

There are no ways to replenish ammo and health, as ammo is infinite and health slowly regenerates anyways. Thus, the respawn/resupply rooms of the map are always empty. Interestingly enough, both team’s resupply area in their respective sewers are flooded and do not appear to have the platform with health and ammo the original Valve game has.

It is also possible to get negative K/O scores.

Broken features
Most weapons may only play a sound respective to it and show no animations. Other weapons such as the Shotgun will fire out tiny plates that should be destroyed a short time afterwards, but it appears to not work. The Shotgun is one of the only weapons that functions normally.

Some weapons will not show up when equipped, and some weapons will not work if equipped, such as the Demoman's fuse bomb, a stand-in for the stickybomb launcher.

The Soldier's rocket launcher will fire slightly sideways, and has a chance of self damage to a user. This also applies with the Demoman's grenade launcher, but will happen more. The grenade projectile will also not be destroyed.

The sentry gun in the front of the BLU base is broken in terms of how it will constantly target and fire at the player(s), even if the player or players are in a different area.

The flags in either team’s intelligence or “flag” room will root the player to the base unless the player chooses a different inventory item. Re-equipping the flag will result in the player getting teleported back to the enemy flag room. The staircase that leads to the bottom of each team’s intelligence room is buggy and can move the player on its own.

The player can also not leave spawn sometimes if they step on a single class section cube: it may take multiple selections to exit the spawn area, often allowing a player to use multiple weapons.

Map/Game design
The map is a very simplistic redo of 2fort from TF2, however still manages to implement all the major features, even down to the hay in front of each team’s spawn and the cows outside of the map on each team’s side. Some portions of the skybox like background buildings are often unmarked and elongated bricks. Most features like decals and wording are omitted. While simplistic in design, it does it’s job well, however it's unfortunate that the creator has moved on and left the game as is.